Fabric Mod Template
Fabric Mod Template - This template is available under the cc0 license. Create a new mod repository by pressing the use this template button and clone the created repository. Import build.gradle file with intellij idea. A github workflow is also included to help automate building and testing for. Edit build.gradle and mod.json to suit your needs. Feel free to learn from it and incorporate it in your own projects. This mod is generated using the example mod template on github.
This project provides a solid foundation for quickly setting up your mod development environment, allowing you to focus on the actual implementation of your mod's features. A template that lets you build minecraft mods for multiple versions and multiple loaders at the same time. Edit build.gradle and mod.json to suit your needs. This is a template mod for creating fabric projects.
Create a new mod repository by pressing the use this template button and clone the created repository. Note that architectury api is not included, the only default dependency is fabric api (on fabric only). Template for my fabric mods. Edit build.gradle and mod.json to suit your needs. Feel free to learn from it and incorporate it in your own projects. A template that lets you build minecraft mods for multiple versions and multiple loaders at the same time.
Feel free to learn from it and incorporate it in your own projects. This mod is generated using the example mod template on github. Currently, it comes with a build.gradle set up to provide common mod mavens. A github workflow is also included to help automate building and testing for. I'll be adding to it over time.
Create a new mod repository by pressing the use this template button and clone the created repository. This is a template mod for creating fabric projects. This template contains many modules and plugins which can be used to maximize the visibility and presence of your mod while reducing the amount of work required by the developer. Currently, it comes with a build.gradle set up to provide common mod mavens.
Import Build.gradle File With Intellij Idea.
This project provides a solid foundation for quickly setting up your mod development environment, allowing you to focus on the actual implementation of your mod's features. Create a new mod repository by pressing the use this template button and clone the created repository. This template is available under the cc0 license. A boilerplate template for developing minecraft mods using fabric mod loader version 1.20.1.
Edit Build.gradle And Mod.json To Suit Your Needs.
I'll be adding to it over time. This project provides a gradle project template that can compile minecraft mods for multiple modloaders using a common project for the sources. A template that lets you build minecraft mods for multiple versions and multiple loaders at the same time. This template contains many modules and plugins which can be used to maximize the visibility and presence of your mod while reducing the amount of work required by the developer.
The Mixins Object Can Be Removed From Mod.json If You Do Not Need To Use Mixins.
A github workflow is also included to help automate building and testing for. Note that architectury api is not included, the only default dependency is fabric api (on fabric only). Template for my fabric mods. This project does not require any third party libraries or dependencies.
Feel Free To Learn From It And Incorporate It In Your Own Projects.
Template legacy fabric mod for 1.8.9. Currently, it comes with a build.gradle set up to provide common mod mavens. This mod is generated using the example mod template on github. This is a template mod for creating fabric projects.
Currently, it comes with a build.gradle set up to provide common mod mavens. Note that architectury api is not included, the only default dependency is fabric api (on fabric only). I'll be adding to it over time. Template for my fabric mods. This template contains many modules and plugins which can be used to maximize the visibility and presence of your mod while reducing the amount of work required by the developer.