Hoi4 Marines Template

Hoi4 Marines Template - 14 marines with 4 artillery. I was playing a japan and was using a 6/1 marine template to invade all of the ports in indonesia and also naval invading singapore. A collection of all division templates and tank & aircraft designs for any minor and major nation. This division excels at fighting infantry. Armor penetration now has multiple steps, based on the ratio of piercing vs armor stats. Marines in hearts of iron 4 offer diverse gameplay options in amphibious settings, making them versatile in unique setups. In this article, we’ll look through 5 of the strongest marine templates to use when you need to push the enemy out of the beachheads.

It is much less impressive with other doctrines which don't refund some org and give you ridiculous damage from support companies. What should my marine template look like? You want tanks to bring armor, hardness, and breakthrough. Perfect for garrisoning ports and costlines.

The guide is now updated following trial of allegiance dlc and bolivar patch! I usually always play using the default marine template, but it seems to be ineffective a lot of the time. A 14/4 (or 7/2) has +55, which is 85% stat retention. The best lategame attacker template in 2024 is mechanised marines, period. 10w marines with shovels + soft attack gouge support is great with superior firepower, even more so if you also farm adaptability. Therefor it has good speed and good armor.

14 marines with 4 artillery. The mixed roles template mixes marines and infantry for combat width. As you can see the general have skilled staffer, so i will can use 20w 30 marines. I created a pure marine template with just 10 marines (20 width) just to get building them (with support at, aa, ar and eng), however this is a fairly week overall template except for 75% amphibious assault bonus, and i would like. The two basic choices are the above 14/4 template or 20 width pure marines, depending on how strong the garrisons will be and how much benefit you'll get from air power and shore bombardment.

The best lategame attacker template in 2024 is mechanised marines, period. The basics of creating a division My paratrooper template is 10 width but with lots of support companies. 10w marines with shovels + soft attack gouge support is great with superior firepower, even more so if you also farm adaptability.

This Guide Is Singleplayer Oriented And Used For Causal Gameplay.

Armor penetration now has multiple steps, based on the ratio of piercing vs armor stats. So instead of a flat check (pass 100%, fail 50%), it's possible to partially pierce a division's armor. This division can take more damage before being routed. The two basic choices are the above 14/4 template or 20 width pure marines, depending on how strong the garrisons will be and how much benefit you'll get from air power and shore bombardment.

A Collection Of All Division Templates And Tank & Aircraft Designs For Any Minor And Major Nation.

You design a marine (naval invasion) template the way you would design any other breakthrough division. My paratrooper template is 10 width but with lots of support companies. Perfect for garrisoning ports and costlines. Naval invasions ins't a concern to me, the objective is a marines templates that ca be used to grind long battles too.

In This Guide, You’ll Be Shown What Division Templates Are The Most Optimal.

What should my marine template look like? I was playing a japan and was using a 6/1 marine template to invade all of the ports in indonesia and also naval invading singapore. So the thing i am starting to notice is that small marine templates are ok for capturing most ports that are lightly garrisoned, but in some cases where there are some beefy divisions protecting a port the small. As you can see the general have skilled staffer, so i will can use 20w 30 marines.

10W Marines With Shovels + Soft Attack Gouge Support Is Great With Superior Firepower, Even More So If You Also Farm Adaptability.

The best lategame attacker template in 2024 is mechanised marines, period. You want tanks to bring armor, hardness, and breakthrough. This is because paradrops are risky and if they are destroyed it minimizes the loss. I usually always play using the default marine template, but it seems to be ineffective a lot of the time.

The two basic choices are the above 14/4 template or 20 width pure marines, depending on how strong the garrisons will be and how much benefit you'll get from air power and shore bombardment. You want artillery/spg's to bring a source of attacks. The guide is now updated following trial of allegiance dlc and bolivar patch! A 14/4 (or 7/2) has +55, which is 85% stat retention. The basics of creating a division